It’s been a while since I timed myself writing. It is 11:24, let us say that we have until midnight to write. I have set the timer for 30 minutes, and I will now allow myself to describe the work that was done.
These things are best described in images, but I am too lazy to produce screenshots when these will change tomorrow. Instead, I will describe what was done under the hood to support modals.
I wrote myself a really modest modal library so that I completely understand what is happening under the hood. This is reinventing the wheel, but what I am building is a cart wheel, not the standard metal rim with a tire.
My modal needs are very modest, fortunately, and pretty quickly I was able to replicate and extend current functionality. I debated wether I should just publish it with placeholder text, but in further thought I have decided to write the content tomorrow. But, why leave something for tomorrow, when you can do it today?
What is Method Draw
Method Draw is a simple vector drawing application. It is open source and you can find the source code at GitHub. Method Draw was originally forked from SVG-Edit several years ago in an effort to provide a simple vector editor for an online course on design, and when the online course execution fell through, this product remained.
My goal, at this time, is to make Method Draw something I use for myself. I confess to using Sketch for my graphic design needs, needs that should be well covered by using Method Draw. I will scratch my itch for some time, and this should bring good things.
This text is uninspired. I shall resume work tomorrow.
At this time (2021), the author (Mark MacKay) is working on improving stability and improving the codebase, which contains a lot of legacy practices. The goal is to make something the author uses for himself.