The game was released an hour ago. It’s still too early to know if it will catch on, in fact I feel as if it won’t, but I know all too well that I always feel this way when I release something new, perhaps as a buffer for disappointment.
Initial reports: it’s difficult. I’ll see how I can ease the learning curve, nothing kills a product faster than frustration. I’ll go to bed now, I’m too tired to fix anything anyways.