Method of Action

our blog!

Learning made enjoyable

Method of Action is peer to peer education for people who want to get things done. Learn by doing, participating and teaching.

Color, a color matching game

by Mark on January 24, 2012 10:56 AM on Design

Color is a new game for Method of Action.


Probably the most interesting aspect of the game is the color blind assist. Each primary color is represented by a geometric shape, and the morph between the shapes represent intermediate colors. Try it out even if you don't have any color perception deficiency just to see how it works.

I will follow up with a post on how to choose a good color palette, check out how complementary, ternary and quaternary colors work because it's important in choosing a good palette.

Check out color - a color matching game


Shay Guy
February 10, 2012 12:20 PM

This needs clearer instructions. I can't figure out the interface, or just what we're supposed to be doing, or what the connection between the "inner" and "outer" colors on the central timer are. I spent a while trying to click on the color that matched either the inner or the outer one, and I only just now thought to try clicking and dragging.

Shay Guy
February 10, 2012 12:22 PM

(The dragging itself seems wonky, too.)

Shay Guy
February 10, 2012 3:27 PM


It worked perfectly in Chrome 17 on Ubuntu; I'd previously been playing it in Firefox 9 on Windows 7.

February 10, 2012 5:19 PM

The problem I had with this game is that after a while the after-image starts making it difficult to see the colours correctly. If the goal is matching, there needs to be a break between rounds.

February 12, 2012 4:27 PM

Another problem: as you start to run out of time, the target color becomes harder and harder to see. If you are have almost matched the color at the end of the round, the difference will now be imperceptible and you won't be able to perfect your match. Perhaps a constant inner color, and a timer on the outside border?

All in all, this is the most frantic game on the site. Not sure why this one is timed. Care to explain your reasoning?

February 16, 2012 8:02 PM

Good point on the sliver at the end that seems to be impossible to see.

Timed - given infinite time, differentiation between players' ability to tell apart different colors will be reduced.

March 13, 2012 1:24 PM

I echo many of the same comments. My matching was nearly spot on, but I spent more time learning the tool than doing the task. You're getting false data from the results.

March 22, 2012 4:52 AM

oh my. the best ever. GJ!

Write a comment